/**
 * The Free Gaming System game integration API, memory management module.
 *
 * Copyright 2006 the Free Gaming System developers.
 *
 * FGS is the legal property of its developers, whose names are too
 * numerous to list here.  Please refer to the COPYRIGHT file
 * distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
 * USA
 */

#include <stdlib.h>
#include <string.h>

void*
fgs__alloc(size_t nmemb, size_t size)
{
  void *mem = calloc(nmemb, size);
  if (mem == NULL)
    {
      abort();
    }

  return mem;
}

void*
fgs__realloc(void *mem, size_t nmemb, size_t size)
{
  void *nmem = realloc(mem, nmemb*size);
  if (nmem == NULL && nmemb*size != 0)
    {
      abort();
    }

  return nmem;
}

void
fgs__free(void *mem)
{
  free(mem);
}

char*
fgs__strdup(char *str)
{
  char *s = fgs__alloc(strlen(str)+1, sizeof(*s));

  strcpy(s, str);

  return s;
}
